http://nlvm.usu.edu/en/nav/vlibrary.html 
This website has activities for four areas: Number
and Operations, Algebra,
Geometry, Measurement, and Data
Analysis and Probability. Access activities
for
Grades 68 or Grades 910. The next 23 sites
listed provide access to
specific activities from within this
website. 
http://nlvm.usu.edu/en/nav/frames_asid_201_g_4_t_2.html?open=instructions 
Solve simple linear equations using balance
beam scales. 
http://nlvm.usu.edu/en/nav/frames_asid_324_g_4_t_2.html?open=instructions 
Solve simple linear equations using balance
beam scales. Negative values are
added using
balloons. 
http://nlvm.usu.edu/en/nav/frames_asid_191_g_4_t_2.html 
Input given numbers into a function machine.
Recognise the function and
complete the function for
other values. 
http://nlvm.usu.edu/en/nav/frames_asid_118_g_4_t_2.html 
Tower of Hanoi. The level of difficulty varies
with the number of discs used. 
http://nlvm.usu.edu/en/nav/frames_asid_122_g_4_t_1.html?open=instructions 
A puzzle involving adding positive and negative
integers. 
http://nlvm.usu.edu/en/nav/frames_asid_188_g_4_t_1.html?open=instructions 
A puzzle involving adding positive whole numbers. 
http://nlvm.usu.edu/en/nav/frames_asid_106_g_4_t_1.html 
Good activity to practice adding fractions with
different denominators. 
http://nlvm.usu.edu/en/nav/frames_asid_105_g_4_t_1.html 
Good activity to practice forming equivalent
fractions. 
http://nlvm.usu.edu/en/nav/frames_asid_157_g_4_t_1.html?open=instructions 
Puzzle involving adding whole numbers. Solve
puzzles by arranging numbers
on a diagram so that they
add up to a given value. 
http://nlvm.usu.edu/en/nav/frames_asid_160_g_4_t_1.html?open=activities 
Good practice in converting fractions to
percentages. 
http://nlvm.usu.edu/en/nav/frames_asid_178_g_4_t_1.html?open=activities 
Turtle Geometry. Good for reinforcing concepts
of Translation and Rotation. 
http://nlvm.usu.edu/en/nav/frames_asid_298_g_4_t_3.html?open=activities 
Playing with reflections. This illustrates
what happens to the image when the
object or the mirror
line changes position. 
http://nlvm.usu.edu/en/nav/frames_asid_300_g_4_t_3.html?open=activities 
Playing with rotation. This illustrates
what happens to the image when the
object changes
position or the angle of rotation is altered. 
http://nlvm.usu.edu/en/nav/frames_asid_302_g_4_t_3.html?open=activities 
Playing with Translation. This
illustrates what happens to the image when the
object
changes position or the distance or direction of the
translation is altered. 
http://nlvm.usu.edu/en/nav/frames_asid_164_g_4_t_3.html?open=instructions 
An activity to prove Pythagoras's Theorem. 
http://nlvm.usu.edu/en/nav/frames_asid_291_g_4_t_3.html?open=activities 
Tangrams Puzzles. 
http://nlvm.usu.edu/en/nav/frames_asid_273_g_4_t_4.html 
Fill and pour between two containers to obtain a set
volume. A good
application of Volumes. 
http://nlvm.usu.edu/en/nav/frames_asid_275_g_4_t_4.html 
How High. This is a good application of the
formulae for finding the volumes
of prisms, especially
cuboids and cylinders. 
http://nlvm.usu.edu/en/nav/frames_asid_186_g_4_t_5.html?open=activities 
Spinner Simulations. This is a good activity
in designing spinners, predicting
results, and observing
the outcome. 
http://nlvm.usu.edu/en/nav/frames_asid_305_g_4_t_5.html 
Coin Tossing Simulation. Click on Activities
and investigate Heads In A Row,
Shooting Free Throws1,
and Manufacturing Process. 
http://nlvm.usu.edu/en/nav/frames_asid_183_g_4_t_5.html?open=activities 
Practice in drawing Pie Charts. It may be
worth finding and identifying data
that students can
graph first. 
http://nlvm.usu.edu/en/nav/frames_asid_145_g_4_t_5.html?open=instructions 
Drawing Histograms and Box and Whisker Graphs.
It may be worth collecting data which can be graphed
before doing this activity (for example heights of boys
and girls in the class). 
http://nlvm.usu.edu/en/nav/frames_asid_144_g_4_t_5.html?open=activities 
Scatter Graphs. Students measure their heights
and handspans (or armspans) and then use this
programme to draw a scatter graph. 
http://www.oswego.org/ocsdweb/games/Ghostblasters1/gbcd.html 
Good activity for students to practice their
multiplication tables. Multiples of a
given number
need to be identified. 
http://www.oswego.org/ocsdweb/games/SpeedGrid/Addition/urikares.html 
Good practice for adding two whole numbers.
Students race against the clock
to add pairs of whole
numbers. 
http://cuip.net/~dlnarain/golden/activities.htm 
Eight activities involving THE GOLDEN RATIO.
These include Everyday
Objects, Architecture, Art, and
Nature. Also two methods for Constructing
Golden
Rectangles. 
http://www.mathwizz.com/integers/page1.htm 
Adding Integers 
http://www.mathwizz.com/integers/page3.htm 
Subtracting Integers 
http://www.mathwizz.com/integers/page5.htm 
Dividing Integers 
http://www.mathgoodies.com/lessons/vol1/perimeter.html 
Simple Perimeter Problems (units are Imperial) 
http://www.mathgoodies.com/lessons/vol1/area_triangle.html 
Area of Triangle Problems (units are Imperial) 
http://www.mathgoodies.com/lessons/vol1/area_parallelogram.html 
Area of a Parallelogram Problems ( units are
Imperial) 
http://www.tramline.com/tours/math/pi/_tourlaunch1.htm 
A good website to base 'A History of Pi' activity
upon. 
http://www.aaamath.com/ 
Interactive practice on basic maths skills. 
http://www.rainforestmaths.com/ 
Activities in Number, Algebra, Measurement, and
Space suitable for less able
to average Year 9 and some
Year10 students. Note: Use Level G 
http://illuminations.nctm.org/ActivityDetail.aspx?ID=160 
Students drag numbers onto number lines. Box
and Whisker Graphs are
automatically drawn from this
data. This illustrates well how Box and Whisker
Graphs can be used to compare averages and spread. 
http://illuminations.nctm.org/ActivityDetail.aspx?ID=161 
Demonstrates a method of establishing the value of
Pi. 
http://illuminations.nctm.org/ActivityDetail.aspx?ID=79 
Create a spinner and observe what happens to the
theoretical and experimental
probabilities as the number
of spins is increased. 
http://illuminations.nctm.org/ActivityDetail.aspx?ID=67 
Students place tickets in a box and then a random
sample is taken. Students
can compare the
theoretical and experimental probabilities as the sample
size is varied 
http://illuminations.nctm.org/ActivityDetail.aspx?ID=143 
Simulation of a forest fire. Good for
developing Probability concepts. 
http://www.interactivestuff.org/sums4fun/tabletimes.html 
Practice for times tables. 
chttp://www.interactivestuff.org/sums4fun/tabletimes.html 
Practice at adding single digit whole numbers. 
http://www.hellam.net/bombno.html 
Bomb Number: Arcade game used to answer simple
division questions and
develop multiplication skills. 
http://www.interactivestuff.org/sums4fun/buildbug.html 
Build a Bug: Speed Arithmetic practice on the four
operations. 
http://www.hellam.net/maths2000/cruncher.html 
Arcade Game where students 'crunch' multiples of a
given number. Good for
practicing multiplication
skills. 
http://mathematics.hellam.net/ 
Mathematical InteractivitiesPuzzles, Games, and
other Online Resources. 
http://www.members.optusnet.com.au/~borishandal/MathsInternetGuide/ 
400 websites chosen for their interactivity and
grouped into 5 search categories. 
http://www.bbc.co.uk/schools/ks3bitesize/maths/ 
Covers Number, Shape and Space, Measurement, and
Handling Data.
Consists of an online lesson,
followed by a simple multichoice test. 
http://www.bbc.co.uk/schools/ks3bitesize/maths/handling_data/measures
_intro.shtml 
Online lesson on Mean, Median, Mode, and Range,
followed by a multichoice
test. 
http://www.mathgoodies.com/lessons/vol8/range.html 
A lesson on Range, followed by a short interactive
test. 
http://www.mathgoodies.com/lessons/vol8/mode.html 
A lesson on Mode, followed by a short interactive
multichoice test. 
http://www.math.clemson.edu/~simms/java/pentominoes/ 
A puzzle the aim of which is to make pentaminoes fit
onto a rectangular grid. 
http://www.arcytech.org/java/pythagoras/pyth_tip1.html 
Students are able to alter and read the lengths of a
right angled triangle and
thus establish Pythagorean
Triples and Pythagoras's Theorem. 
http://nces.ed.gov/nceskids/createagraph/default.aspx 
Create a Bar, Pie, Area, XY, or Line Graph.
Students need data to graph. 
http://wwwgroups.dcs.stand.ac.uk/~history/Mathematicians/
Pythagoras.html 
Pythagoras of Samos. A good website to base a
History of Pythagoras
Assignment on. 
http://www.kidport.com/Grade5/Math/MeasureGeo/MeasuringAngles.htm 
Measuring angles with a Protractor and learning to
interpret the labelling of
angles. 
http://oldweb.cecm.sfu.ca/personal/jborwein/GIFS/ludolph.jpg 
History of Pi. Ludolph's Tombstone. 
http://oldweb.cecm.sfu.ca/pi/ 
The Pi Pages. Good for basing a History of Pi
assignment on. Go to
'continuing updates' for more
information. 
http://www.websudoku.com/ 
Web Sudoko 
http://www.adrianbruce.com/Symmetry/ 
Covers Line and Rotational Symmetry. Many
applications given. A interesting
site. 
http://www.agnesscott.edu/lriddle/women/women.htm 
A Biography of Women Mathematicians. 
http://www.algebrahelp.com/ 
A collection of lessons and worksheets designed to
assist students in the study
of Algebra. 
http://nlvm.usu.edu/en/nav/frames_asid_114_g_4_t_2.html?open=activities 
Building congruent figures using pentaminoes. 
http://nlvm.usu.edu/en/nav/frames_asid_117_g_4_t_2.html 
Stick or Switch. A simulation of a TV game
show where students explore the
best strategy that will
lead to a prize. A good application of Probability
concepts 
http://www.netrover.com/~kingskid/MulTab/Applet.html 
Multiplication Table Applet. Good to help students
understand multiplication
and learn multiplication
facts. 
http://www.members.optusnet.com.au/~borishandal/MathsInternetGuide/
MathsHumour.htm 
Maths Humour 
http://www.mathwords.com/ 
An Interactive Maths Dictionary 
http://www.playkidsgames.com/games/shuttleLaunch/shuttleLaunch.htm 
Good game for students to practice mental arithmetic
skills in addition,
subtraction, multiplication, and
division. 
http://www.linkslearning.org/Teachers/1_Math/6_Learning_Resources/2
_SuperMath/content/games/golf.htm 
Golf . Students estimate angles and
distances. 
http://cemc.uwaterloo.ca/mathfrog/english/kidz/addsubdec.shtml 
Decimal Mania. Adding and Subtracting Decimals. 
http://www.quia.com/ba/73287.html 
Battleships based on simple Algebra questions. 
http://cemc.uwaterloo.ca/mathfrog/english/kidz/addsubdec.shtml 
A Variety of Interactive Activities. 
http://www.funbrain.com/cgibin/nl.cgi?A1=a&A2=1&A11=1&A12=1 
Adding and Subtracting Integers on a Number Line. 
http://www.quia.com/ba/73287.html 
Battleships based on Solving one step Algebraic
equations. 
http://www.quia.com/jg/66054.html 
Game to identify 15 Algebraic Vocabulary Terms. 
http://www.quia.com/rr/42586.html 
Rags to Riches. Students solve linear
equations in one variable. 
http://www.quia.com/cb/79586.html 
Equations Jeopardy. 
http://www.quia.com/cb/79586.html 
Algebra Hangman. 
http://www.quia.com/cb/62631.html 
Equations Jeopardy. Requires 2 players. 
http://www.quia.com/cb/82713.html 
Basic Maths Jeopardy. Addition, Subtraction,
Multiplication, Division,
and Rounding. 
http://www.quia.com/rr/116044.html 
Order of Operations. 
http://www.quia.com/cb/84669.html 
Geometry Vocabulary Jeopardy. Requires 2
players. 
http://www.quia.com/quiz/275304.html 
Algebra multichoice test. Good practice in changing
word statements to Algebraic statements. 
http://www.quia.com/cb/8142.html 
Decimals and Whole Number Jeopardy. Covers
Place Value, Rounding, Comparing , and Number
Patterns. 
http://www.quia.com/rr/51667.html 
A multichoice test to reinforce concepts of Mean,
Median, Mode, and Range. 
http://www.quia.com/rr/51667.html 
Geometry Hangman. 
http://www.quia.com/shared/math/ 
100 Interactive online activities. The previous 13
links come from this site. 



